約 5,767,067 件
https://w.atwiki.jp/nicoapi/pages/47.html
[Vita API, Version 1] video.comingsoon 現在放送中の一覧を得る。 リクエスト URL GET http //api.ce.nicovideo.jp/liveapi/v1/video.comingsoon?__format={format} from={from} limit={length} pt={provider} format xml または json (デフォルト=無指定は xml) from 取得開始 index length 取得件数。最大 149 件 provider official, channel または community データ形式 XML または JSON 形式。 データサンプル (__format=xml )pt=official の場合 ?xml version="1.0" encoding="UTF-8"? nicolive_video_response status="ok" total_count 675 /total_count video_info video id lv187279158 /id title 甲子園2014 「第96回 全国高校野球選手権大会」~みんなで一緒に野球を観よう~<テレビ実況5日目> /title open_time 2014-08-15 09 10 00 /open_time start_time 2014-08-15 09 20 00 /start_time schedule_end_time 2014-08-15 17 00 00 /schedule_end_time end_time 2014-08-15 23 00 00 /end_time provider_type official /provider_type related_channel_id ch2578472 /related_channel_id _thumbnail_url http //nl.simg.jp/img/a148/442240.d58bcb.jpg /_thumbnail_url _picture_url http //nl.simg.jp/img/a148/442241.f9ae3a.jpg /_picture_url hidescore_online 0 /hidescore_online hidescore_comment 0 /hidescore_comment community_only 0 /community_only channel_only 0 /channel_only view_counter 0 /view_counter comment_count 0 /comment_count _ts_reserved_count 248 /_ts_reserved_count timeshift_enabled 1 /timeshift_enabled is_hq 1 /is_hq /video community/ /video_info video_info video id lv185391561 /id title 納涼囲碁まつりin東京 女流DAY /title open_time 2014-08-15 09 50 00 /open_time start_time 2014-08-15 10 00 00 /start_time schedule_end_time 2014-08-15 18 00 00 /schedule_end_time end_time 2014-08-16 00 00 00 /end_time provider_type official /provider_type related_channel_id ch427 /related_channel_id _thumbnail_url http //nl.simg.jp/img/a144/431432.60a8b0.jpg /_thumbnail_url _picture_url http //nl.simg.jp/img/a144/431433.b01881.jpg /_picture_url hidescore_online 0 /hidescore_online hidescore_comment 0 /hidescore_comment community_only 0 /community_only channel_only 0 /channel_only view_counter 0 /view_counter comment_count 0 /comment_count _ts_reserved_count 641 /_ts_reserved_count timeshift_enabled 1 /timeshift_enabled is_hq 1 /is_hq /video community/ /video_info count 2 /count /nicolive_video_response 関連API V1-video.onairlist (データが同一構造) 更新履歴 2014/8/15 記述
https://w.atwiki.jp/kawauchi/pages/5.html
http //www.nicovideo.jp/watch/sm30276
https://w.atwiki.jp/memcache/pages/36.html
HTTP Header Proxy ServerWeb Debugging Proxy LINK SSL Pass-Thu HTTP Header http //www.tohoho-web.com/ex/http.htm http //web-tan.forum.impressrd.jp/e/2010/01/12/7156 Proxy Server http //howto.ysn-jp.com/tor/tor_what.php http //www.atmarkit.co.jp/fwin2k/win2ktips/031autoproxy/autoproxy.html Web Debugging Proxy Fiddler http //www.fiddler2.com/fiddler2/ LINK Studying HTTP http //www.studyinghttp.net/ Smart http //www.rfs.jp/sb/perl/03/03.html HTTPプロトコルとサーバへのリクエスト(FUJITSU) http //jp.fujitsu.com/solutions/sdas/technology/web-apl/01-http-protocol.html
https://w.atwiki.jp/nicoapi/pages/48.html
[Vita API, Version 1] video.search.solr 検索した一覧を得る。 リクエスト URL GET http //api.ce.nicovideo.jp/liveapi/v1/video.search.solr?__format={format} from={from} limit={length} kind={kind} order={order} search_mode={mode} pt={provider} sort={sort} word={keyword} format xml または json (デフォルト=無指定は xml) from 取得開始 index length 取得件数。最大 149 件 kind tags または無指定 (無指定はキーワード?) order 順番。d, a (無指定は a) mode 検索方法。onair, reserved または closed (無指定は onair) provider official, channel または community sort ソート方法。recent または comment [コメント数] (無指定は recent) word 検索ワード データ形式 XML または JSON 形式。 データサンプル (__format=xml )from=0 limit=5 word=PS4 sort=comment の場合 ?xml version="1.0" encoding="UTF-8"? nicolive_video_response status="ok" total_count onair 21 /onair closed 29205 /closed reserved 30 /reserved /total_count count 5 /count is_terminate 0 /is_terminate tags tag name PS3 /name count 3 /count /tag tag name Destiny /name count 3 /count /tag tag name PSO2 /name count 2 /count /tag tag name 雑談 /name count 2 /count /tag tag name BF4 /name count 2 /count /tag tag name クルーズ待ち /name count 2 /count /tag /tags video_info video id lv198351431 /id title 「Civilizataion Beyond Earth」我が軍の力は世界一イイイイイイ!! Part3 /title open_time 2014-10-30 04 27 00 /open_time start_time 2014-10-30 04 30 00 /start_time schedule_end_time/ end_time 2014-10-30 09 29 59 /end_time provider_type community /provider_type related_channel_id/ hidescore_online 0 /hidescore_online hidescore_comment 0 /hidescore_comment community_only 0 /community_only channel_only 0 /channel_only view_counter 99 /view_counter comment_count 34 /comment_count _ts_reserved_count 0 /_ts_reserved_count timeshift_enabled 0 /timeshift_enabled is_hq 0 /is_hq /video community id 1168366 /id name Lさんの生放送vr3.3(゚∀゚)合言葉はキリッ! /name channel_id/ global_id co1168366 /global_id thumbnail http //icon.nimg.jp/community/116/co1168366.jpg?1411227110 /thumbnail thumbnail_small http //icon.nimg.jp/community/s/116/co1168366.jpg?1411227110 /thumbnail_small /community /video_info video_info video id lv198356778 /id title 【PS4】エキゾ出るまで止めまてん?@バン虎【Destiny】 /title open_time 2014-10-30 07 57 16 /open_time start_time 2014-10-30 08 00 00 /start_time schedule_end_time/ end_time 2014-10-30 09 29 59 /end_time provider_type community /provider_type related_channel_id/ hidescore_online 0 /hidescore_online hidescore_comment 0 /hidescore_comment community_only 0 /community_only channel_only 0 /channel_only view_counter 48 /view_counter comment_count 0 /comment_count _ts_reserved_count 0 /_ts_reserved_count timeshift_enabled 0 /timeshift_enabled is_hq 0 /is_hq /video community id 2153464 /id name 水没皇子の水底放送 /name channel_id/ global_id co2153464 /global_id thumbnail http //icon.nimg.jp/community/215/co2153464.jpg?1413808416 /thumbnail thumbnail_small http //icon.nimg.jp/community/s/215/co2153464.jpg?1413808416 /thumbnail_small /community /video_info /nicolive_video_response 関連API V1-video.onairlist (データが同一構造) V1-video.comingsoon (データが同一構造) 更新履歴 2014/10/30 記述
https://w.atwiki.jp/nicomad_srs_event/pages/1448.html
http //www.nicovideo.jp/watch/sm25202313 ※参加者様へ ・動画へのタグロックがありませんので、本人の参加の意思が確認できません。 ・作品ページのタイトルが間違っています。 ・作品ページのタグに期間外のイベントのタグが設定されております。※こちらで修正済み 以上、3点ご確認と修正頂き、作品ページの再作成をお願いします。 ニコニコMAD晒の宴 作品名:【GAME】私はゲームが好き【MAD】 作者名:ズタ屋(タガメ) 作者コメント:MADは難しい、でも気持ちは作りたい プレイステーション20周年記念動画に新作PVを追加して曲を変えました ほぼPSじゃねーか! 処女作?MADかどうか怪しい、期待はしない 言えるのは『今までも、これからも、ゲームが好きだ』それだけ この作品のタグ:第8回ニコニコ紅白MAD合戦「紅組」 レビュー欄 名前 コメント
https://w.atwiki.jp/akatonbo/pages/951.html
nicovideo 作詞/newまとめ 作曲/36スレ310 楽しい素敵なサイトだよー ニコニコ ニコニコ ニコニコ ニコニコ 笑顔の絶えないサイトだよー ニコニコ ニコニコ ニコニコ ニコニコ もうすぐ解禁されるよー みんながwktkしてるよー ニコニコ ニコニコ ニコニコ 出来るかあああぁぁあぁぁあああ!!!!! unable to connect to the database 音源 nicovideo
https://w.atwiki.jp/akatonbowiki/pages/2677.html
このページはこちらに移転しました nicovideo 作詞/newまとめ 作曲/36スレ310 楽しい素敵なサイトだよー ニコニコ ニコニコ ニコニコ ニコニコ 笑顔の絶えないサイトだよー ニコニコ ニコニコ ニコニコ ニコニコ もうすぐ解禁されるよー みんながwktkしてるよー ニコニコ ニコニコ ニコニコ 出来るかあああぁぁあぁぁあああ!!!!! unable to connect to the database 音源 nicovideo (このページは旧wikiから転載されました)
https://w.atwiki.jp/sitescript/pages/519.html
Magnovideo.com Magnovideo.com http //www.magnovideo.com/ Online video sharing and storage - free web space. Easy registration. File upload progressor. Multiple file transfer. Fast download. このサイトのページを開くと、専用のダウンローダのインストールを促すメッセージが表示されるかもしれません。 スクリプトをインストールversion 0.1 2013.12.02 up 修正情報 version 0.1 2013.12.02 up http //sexiz.net (full hd 1080p porn videos online) jav,1080p Porn,HD porn,full HD porn,jav 1080p, 1080p videos, jav online,jav HD, HD jav, jav julia -- full hd 1080p porn videos online (2015-09-19 09 56 14) 名前 コメント
https://w.atwiki.jp/mrfrtech/pages/36.html
Market Analysis Advancement and improvement in equipment and gaming programming are key parts driving the advancement of the overall PC game market. The rising entry of internet services combined with the simple accessibility and openness of games across the globe is also expected to push the marked improvement in the approaching years. PC game architects are in like manner persistently improving and stretching the innovative boundaries in regard to the ongoing delivery of illustrations in the computer game industry, as would be considered normal to fuel the advancement of the overall video gaming market. Further, the ascent of cloud gaming is relied upon to drive market development. Most recent advances in state-of-the-art cloud development have changed cloud gaming into this present reality. In cloud gaming, the server, where all games are put away, does all the calculation work, which joins game scene conveying, game reasoning getting ready, video encoding, and video online. For instance, a couple of organizations, OnLive, G-Cluster, StreamMyGame, Gaikai, and T5-Labs, are at this point business cloud gaming administrations. This new region is similarly considered to be a veritable competitor for the regular game market. This has provoked significant computer game organizations, for example, Sega, Ubisoft, Epic Games, Atari, Warner Bros, Disney Interactive studio, to layout associations with OnLive to circulate their games. Likewise, in May 2020, Nvidia GeForce Now added 19 games to its cloud gaming library and further declared an additional18 new games that will be accessible on GeForce NOW. Moreover, the gaming area is seeing broad activity from new organizations that are further inciting market advancement. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10594 Market Segmentation The Global Video Game Market has been portioned in light of gaming gadgets, gaming type, end-client, and locale. The worldwide computer game market is isolated into the control center, tablet and cell phone in light of gaming gadgets. The cell phone gaming fragment is relied upon to hold the biggest portion of the market. It is relied upon to develop at a quicker rate during the estimated time frame inferable from the rising interest for portable games and various mechanical progressions on the lookout, for example, AR, VR, cloud gaming. As indicated by research, there were in excess of 200 million portable game players last year in the United States alone. In view of gaming type, the worldwide video gaming market is partitioned into on the web and disconnected gaming. The web-based gaming section is relied upon to hold the biggest portion of the piece of the pie, and it is relied upon to develop at the quickest rate during the figure time frame. The rise of 5G organizations and accessibility of limitless information plans are additionally expected to be key variables towards the achievement of web-based gaming across the globe, as most gamers normally like messing around online on their cell phones. The expanding administrations and interest in the 5G framework are likewise vital towards this achievement. In light of end-client, the worldwide market is separated into children, teens and grown-ups. The teen portion is relied upon to hold the biggest portion of the piece of the pie and is relied upon to develop at the quickest rate during the gauge time frame. Regional Analysis The Global Video Game Market is sectioned into Asia-Pacific, North America, Europe, the Middle East and Africa, and South America. Asia-Pacific is relied upon to hold the biggest offer in the worldwide video gaming business, where countries, for instance, China, Japan, and South Korea, show a high potential in market advancement. The Chinese endeavors are ready to acknowledge the business openings carried by worldwide digitalization because of the ascent in the computerized biological system. Further, 5G innovation is also driving the versatile-based VR gaming market in China. Key Players The fiercely competitive video game market appears fragmented, with many large small players forming a competitive landscape. Product launch, agreement partnership, M A, and expansion are strategic initiatives traced from recent market proceedings. Players leading the video game market are Nintendo Co. Ltd (Japan), Tencent Holdings Limited (China), Activision Blizzard Inc. (US), Ubisoft Entertainment SA (France), Electronic Arts Inc. (US), and Qualcomm Wireless Communications Technologies (China) Limited, among others. Industry News May 2020 - Microsoft has uncovered the send-off of the game Red Nexus in Xbox Series X before the finish of 2020. The game professes to help the critical specialized highlights of the Xbox Series X, for example, ongoing beam following, 120-outlines per-second activity, and super-quick stacking times. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/video-game-market-10594 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** Internet of things (IoT) Market https //ictmrfr.blogspot.com/2022/04/internet-of-things-market-growth-key.html B2B Telecommunication Market https //www.scutify.com/articles/2022-04-12-b2b-telecommunication-market-analysis--geographic-growth-opportunities-for-it-security-and-data- Cash Management System Market https //market-research-future.tribe.so/post/cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to--625d5382d24f49591bd3befb Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
https://w.atwiki.jp/md10/pages/26.html
ASINが有効ではありません。 [429] Client error `POST https //webservices.amazon.co.jp/paapi5/getitems` resulted in a `429 Too Many Requests` response { __type com.amazon.paapi5#TooManyRequestsException , Errors [{ Code TooManyRequests , Message The request was de (truncated...) ASINが有効ではありません。 ASINが有効ではありません。 ASINが有効ではありません。